Dave Braun
Abstract
I use emerging technologies to address themes of mortality, spirituality, sacredness, haunting, and love. My tools are video game engines, abandoned game worlds, web sites, 3D modeling, motion capture, animation, video, audio, virtual and augmented reality, drumming, and performance.In a time when we are as likely to inherit and bequeath mass amounts of data as we are other material objects, can data and technological heirlooms be imbued with the essence of the bequeather? Can man-made mass-produced objects, data, machines, and other technological devices be sacralized? What digital heirlooms will we leave behind? Why wait to haunt until we die, when it’s too late?

I work with immaterial, ephemeral, and re-usable materials—light, sound, video, virtual and augmented reality, video games, websites, and other things I can reuse, reconfigure, or recycle—to address concerns about material waste, advancing technology, organized religion, mortality, and obsolescence. I often employ satire, humor, absurdity, and irreverence as critical tools. I embrace the visual language of my pop-cultural upbringing during the information age and the trans-meta-material-extra-reality it has spawned.

I resist the making of discreet, worshippable objects. I am more invested in creating unexpected experiences and exploring new modes of being. My work incorporates installation, performance, and non-corporeal, sometimes invisible, objects, situations, happenings, and potentialities.My practice often manifests in opposition to institutions, belief systems, and cultural phenomena, like religion, sports, and toxic masculinity. I push back against these structures by creating alternate realities, causing a reduction in power for abusive constructs.
A purple scene with floating shapes. There is a blue wall surrounding it. In the middle is a white shape resembling a scepter.
Dave Braun, Grotto of the Spectral Scepter, 2024. Video game, video projection with spatialized audio. Created in Unity game engine with programming assistance from Brooklyn Littell, Dimensions Variable, Photo: Jacob Chung.
A projection of a virtual forest on a wall. A person to the right is holding two large tree branches.
Dave Braun, The Speaker’s Staff, Spectral Spear, Staff of the Child, 2024. PLA 3D prints, sunflower stalk, mic stand. 72”, 72”, 60' respectively. Photo: Jacob Chung.
A projection of a virtual forest on a wall. A person to the right is holding two large tree branches.
Dave Braun, The Spectral Scepter: The Key, 2024. PLA 3D prints, USB memory stick, Raspberry Pi, monitor, 84 x 8 x 18”. Photo: Jacob Chung
A projection of a virtual forest on a wall. A person to the right is holding two large tree branches.
Dave Braun, GRAWK ZOPYRA’S Spectral Getup, 2024. Detail Shot. Photo: Jacob Chung.
A scepter made of natural materials. In the background are two black cases laid open.
Dave Braun, GRAWK ZOPYRA’S Spectral Getup, 2024. Drumsticks, drumheads, plastic pill bottles, Faraday fabric, custom coaxial video cables with BNC connectors, 3D prints in PLA, Hair Metal wig, various fuzzy fabrics and found clothing, shoes, mannequin, Size of Dave Braun. Photo: Jacob Chung.
Read interview  
Committee
Michael Swaine, Chair
Victoria Jang
Tivon Rice
Christopher Chan
Education
MFA, 3D4M, University of Washington, 2024

MFA, Sculpture and Expanded Media, Kent State University, 2019

BFA, Sculpture, Kent State University, 2017
Contact
InstagramEmail
Awards + Accomplishments
2017, People’s Choice Award, Stratosphere Juried Exhibition, Downtown Gallery, Kent, OH
2017, Second Place, Stratosphere Juried Exhibition (MarK Fox, Juror), Downtown Gallery, Kent, OH
2016, Best in Show Undergraduate — Kent State School of Art Annual Juried Competition, Kent, OH
Previous
Next